8/29/2023 0 Comments Tv retroarch bordersNow your playscreen (viewport) will be not centered so adjust these, I give you an example on my TV, yours may vary:Ĭustom viewport Y pos. Of course, there are consoles that use the full 240p like Nintendo64 or PlayStation (in most games, there are exceptions) so for those consoles you should set Custom viewport height to 480.Īnd then there's Atari 2600 at 210p (custom vp 420) if I remember right When you search for pixel perfect image vertical resolution is more important than horizontal. On NTSC screen will be filled completely on PAL you will have black borders on top and bottom but this is correct: any try of increasing this number will result in pixel doubling and graphics deformation. It is well known that PAL has 256 (288 in overscan mode) pixels tall but most if not all Genesis, SNES or NES games only use 224, therefore the size of the viewport you must set is 448. Others like NES or SNES used 256 (512) horizontally but were stretched by the TV so setting width to 640 should do fine with Raspberry composite output. That should get you the equivalent to 320x224 consoles like Sega Genesis output (you set 640x448 because RPi composite resolutions are fixed at double res PAL/NTSC). Then, if you are in a retroarch core, enter retroarch menu (hotkey+B) go to "Settings", "Video" and set "Aspect ratio" to "Custom", then adjust these: Also I recommend you very much you change to non-interlaced (progressive) mode (sdtv_mode=18 for PAL or 16 for NTSC) as interlaced hurts your eyes and for fidelity purposes, most games on most consoles did progressive back in the day You should try to set sdtv_aspect to whatever number be 4:3 (you are stating you are using it on 16:9). Hi! All that follows is assuming you are using composite output. Is there a way to preserve original aspect ratio in a decent way? but It seems to "eat" some of the pixels on the image and the result it's not very good. I found a way to tweak the aspect ratio inside Retroarch. If I set the aspect ratio to 16/9 in the visual menu of Recalbox then I get Up an Down black bars which is not desired at all. If I set the aspect ratio to 4/3 in the visual menu of Recalbox everything is ignored and stays as it is. What I want to do is to add black bars left and right of the screen (if possible only ingame), this is the default behavior on the 1080p tv/monitor screens to preserve original aspect ratio, but somehow is ignored when using a CRT-TV. so, every system I run (snes, psx, n64, megadrive.) looks deformed or stretched. The thing is, most systems where designed with a 4:3 aspect ratio in mind. I have an old CRT-TV and the aspect ratio is 16:9, the settings on the config.txt are: “’Border Station’ is since its conception an organic co-production and a multi-language series, both because of the story set in a unique location during WWII that brings together people from all over the world, and the use of the music, a universal language as a main protagonist,” Rull said.Hardware (Micro SD, Power Supply, etc.): MicroSD(32GB), 5V3A, USB-FlashDrive(128GB) Anais Weill is expected to join the “Border Station” representatives on the stage, whose aim at Conecta is to meet French producers, local broadcasters and international distribution companies as potential partners. Producers will be pitching the series next week as part of Conecta Fiction 2023’s Pitch Music sidebar in Toledo, Spain. As the first Spanish series with a black woman as protagonist, it breaks new ground in terms of representation,” he added. “With Beatriz assuming a false identity, her journey forces her into displaying resilience she never knew she had. “’Border Station’ is a gripping tale of survival and internal character growth, underlined by the indomitable power of music,” producer Alberto Rull, EVP production and content at Vertice, explained. Beatriz will have to confront her deepest fears to save Julia and return to the future. When Beatriz’s big break is disrupted by a freak accident, she’s thrown back in time to November 15, 1941, in the middle of the war, along with Julia (Anais Weill), her estranged ex and a scientist, with whom she has deep, unresolved issues. A strategic point during WWII, set in the Spanish Pyrenees, near the French border, Canfranc was frequented at that time by Nazi, Francoist and allied army forces and the French resistance.
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